var AmuletEffect = {
	amulet: {
		description: "strength +5%",
		getAttribute: function(attr){
			if (attr == "str"){
				return Math.round(PlayerStats.str * 0.05);
			}
			return 0;
		}
	},
	
	nulle: {
		getAttribute: function(attr){ return 0; }
	}
};
